Project: Pay for Performance

Progress report #1

Howdy! :)
Pay for performance, our initial project name that has steered our way through this process. What happened? We have changed direction in a way, but the importance of “Pay for performance” is what got us here so we value the term.

In the early days of our project we found an interest in games. Radio was already in our blood-stream and inspired us to combine these two fields. Interaction and user contribution is key factors and is possible to implement in these dimensions

So now we are currently mending our presentation. It will be a multi mediated presentation. Our idea is based on user generated radio commenting in games. This will give everyone a chance to be a commentator and good quality will of course be rewarded in either money or appreciation.

We have worked with interviews and brainstorming sessions with the focus on pay for performance. The live factor is a big part of the experience and this is also a big part gaming. Radio commenting will not work in every game but the forms of implementing it is rather simple.

After the midterm critique we got more focused and came up with an assembled idea that we will use for the final presentation. Before the critique the outcome was a wide thought.

See you there!


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Project Plan

Project Idea

In order to pay for performance in terms of radio, we feel that radio has to adapt. We believe it will exist in the future, but perhaps in a new form. Therefore we believe in a symbiotic relationship between games and radio. The reasoning behind this is that online games has been on the march for quite some time, but in some of them there’s either required a competitive edge or the methods of immersion becomes more and more sophisticated (And it is not uncommon that games require both these aspects).

We believe in implementing radio in games as a way of saving radio as an entertainment- and information medium while greatly enhancing the gaming experience. This might be in the form of information-broadcasts concerning game-results or information regarding lifestyles in the gameworld.

Salvation of radio

What we mean with this as a potential salvation of radio is that as it stands right now radio might die. There has been quite some talk about radio being “butchered” into tinier podcasts as a current development, but if our idea takes hold, it might be a way to collect all relevant information in one channel.


There are quite some ways to make a profit through this idea. The question is if it stops with the purchase of the game, or if the radio-station is something maintained outside the game-system. Is the radio a digital object acquired in the game world or do you need a functional radio in the real world to access the information presented there?

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